app+docs: 追查'官方更细腻'——定位到时域累积器(CAccumulator);实测证明差异在参考帧(FFC baseline)而非显示侧平滑;累积器已实现但默认关闭
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@@ -63,12 +63,24 @@ object OfficialTemp {
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* the official app's own wire parse (`UsbCommunication.parseCmd`,
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* the official app's own wire parse (`UsbCommunication.parseCmd`,
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* D2P_SendParameter2), minus the leading magic word our reader consumes.
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* D2P_SendParameter2), minus the leading magic word our reader consumes.
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*
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*
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* [baselineAcc] is the accumulator mode the SDK's `CAccumulator` runs with
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* (`Reset(pixels, mode, 0)`, mode a power of two ≤ 0x40): the official
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* pipeline pushes every raw frame through it before the NUC — a `>>log2(mode)`
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* IIR that measurably removes ~2.3x of the noise/FPN the official phone app
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* does not show (see docs/android_app/rendering_diff_phone_20261006.md §9).
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*
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* Note on [fpaTempFix]: the SDK's compensation term `v50` was measured on a
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* Note on [fpaTempFix]: the SDK's compensation term `v50` was measured on a
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* reference capture as `dev+0x5C - dev+0x54` (0…89 mC, i.e. filtered vs
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* reference capture as `dev+0x5C - dev+0x54` (0…89 mC, i.e. filtered vs
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* instantaneous FPA temperature), **not** as this field (the device reports
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* instantaneous FPA temperature), **not** as this field (the device reports
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* 1699 for it). [fpaTempFix] is kept for completeness / future mapping.
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* 1699 for it). [fpaTempFix] is kept for completeness / future mapping.
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*/
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*/
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class AtPara(val atZeroErrorPoint: Int, val atErrorSlope: Float, val fpaTempFix: Int)
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class AtPara(
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val atZeroErrorPoint: Int,
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val atErrorSlope: Float,
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val fpaTempFix: Int,
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/** CAccumulator mode (power of two; 1 = off). */
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val baselineAcc: Int = 1,
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)
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/**
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/**
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* Parse the radiance record from the DDT tail. Layout verified against the
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* Parse the radiance record from the DDT tail. Layout verified against the
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@@ -110,7 +122,10 @@ object OfficialTemp {
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val atZero = MagProtocol.u32(payload, 40)
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val atZero = MagProtocol.u32(payload, 40)
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val atSlope = Float.fromBits(MagProtocol.u32(payload, 44))
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val atSlope = Float.fromBits(MagProtocol.u32(payload, 44))
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if (atSlope == 0f || atSlope.isNaN() || kotlin.math.abs(atSlope) > 1f) return null
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if (atSlope == 0f || atSlope.isNaN() || kotlin.math.abs(atSlope) > 1f) return null
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return AtPara(atZero, atSlope, fpaTempFix)
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// baseLineAcc: CAccumulator mode, power of two <= 0x40 (SDK Reset() rejects others)
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var acc = MagProtocol.u32(payload, 0)
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if (acc < 1 || acc > 0x40 || (acc and (acc - 1)) != 0) acc = 1
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return AtPara(atZero, atSlope, fpaTempFix, acc)
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}
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}
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// ---------------------------------------------------------------- curve math
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// ---------------------------------------------------------------- curve math
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@@ -671,6 +671,7 @@ class RenderPipeline(
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val st = ffcStep(shutterValue)
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val st = ffcStep(shutterValue)
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lastPhase = st
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lastPhase = st
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if (st != 0) {
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if (st != 0) {
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accReady = false // SDK: accumulator Restart() at every FFC
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if (st == 2) {
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if (st == 2) {
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// collect the reference in a SCRATCH buffer: decoding into `nuc`
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// collect the reference in a SCRATCH buffer: decoding into `nuc`
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// would leave raw (uncompensated) counts there, and the OSD
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// would leave raw (uncompensated) counts there, and the OSD
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@@ -685,6 +686,7 @@ class RenderPipeline(
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val off = if (hasHdr) 0x1C else 0
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val off = if (hasHdr) 0x1C else 0
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ByteReader.decodeU16(frame, off, npix, nuc)
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ByteReader.decodeU16(frame, off, npix, nuc)
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if (!hasRef) return false
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if (!hasRef) return false
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accumulateInPlace()
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nucAndBlind(nuc, nuc)
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nucAndBlind(nuc, nuc)
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statsWindow()
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statsWindow()
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@@ -810,11 +812,45 @@ class RenderPipeline(
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private var radRecord: OfficialTemp.RadRecord? = null
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private var radRecord: OfficialTemp.RadRecord? = null
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private var atPara: OfficialTemp.AtPara? = null
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private var atPara: OfficialTemp.AtPara? = null
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// ---- official display accumulator (CAccumulator, mode = BasePara2.baseLineAcc) ----
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// The SDK pushes every raw frame through it *before* the NUC
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// (`CFunctions::Raw2Temperature`), restarts it at every FFC (`PushBaselineRaw`),
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// and skips it while the baseline/shutter frames are collected. With mode 4 it
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// is a `>>2` IIR, which is what makes the official image ~2.3x smoother than an
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// accumulator-less render (docs/android_app/rendering_diff_phone_20261006.md §9).
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private var accumShift = 0 // log2(mode); 0 = off
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private val accBuf = IntArray(npix)
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private var accReady = false
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/** Supply the official chain inputs once the session has parsed them. */
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/** Supply the official chain inputs once the session has parsed them. */
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fun setTempParams(rec: OfficialTemp.RadRecord?, at: OfficialTemp.AtPara?) {
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fun setTempParams(rec: OfficialTemp.RadRecord?, at: OfficialTemp.AtPara?) {
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synchronized(lock) {
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synchronized(lock) {
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radRecord = rec
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radRecord = rec
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atPara = at
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atPara = at
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// Accumulator is implemented but stays OFF by default: measurements show the
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// official receiver is not display-smoothed (its frame-to-frame noise equals
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// ours, 4.12 vs 4.02) while its *spatial* noise is 2.3x lower -> the official
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// difference comes from a cleaner FFC reference, not from temporal filtering
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// (a strong temporal IIR here even *reveals* static banding; see
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// docs/android_app/rendering_diff_phone_20261006.md §9).
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accumShift = 0
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accReady = false
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}
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}
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/** In-place `buf = (buf*(M-1) + new) >> log2(M)`; first frame is copied verbatim. */
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private fun accumulateInPlace() {
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if (accumShift <= 0) return
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if (!accReady) {
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System.arraycopy(nuc, 0, accBuf, 0, npix)
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accReady = true
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return
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}
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val m1 = (1 shl accumShift) - 1
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for (i in 0 until npix) {
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val v = (accBuf[i] * m1 + nuc[i]) shr accumShift
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accBuf[i] = v
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nuc[i] = v
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}
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}
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}
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}
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@@ -191,3 +191,60 @@ CFunctions::CalContrastOffsetedAutoEnlargeRange():
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2. 其它 11 个调色板索引与 Android 生成式的逐表核对(本轮已确认索引 2 一致)。
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2. 其它 11 个调色板索引与 Android 生成式的逐表核对(本轮已确认索引 2 一致)。
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3. 若要进一步逼近官方观感,可继续量:ExtPara 的亮度/对比度偏移(`intBrightOffset`)
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3. 若要进一步逼近官方观感,可继续量:ExtPara 的亮度/对比度偏移(`intBrightOffset`)
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与官方 SDK 的时域平滑(实时画面 HF 更低)——目前主项已对齐。
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与官方 SDK 的时域平滑(实时画面 HF 更低)——目前主项已对齐。
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## 9. 用户追问"官方还是更细腻"→ 找到遗漏的阶段:**时域累积器(CAccumulator)**
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### 9.1 逐个排除
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| 候选 | 结论 |
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|---|---|
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| `imageEX` | 官方 `setEX(imageEX, w/2, h/2)` 的 `imageEX` 是**电子变倍**(UI 1×/2×/4×/8×,默认 0=1×),不是细节增强 ✗ |
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| 细节增强 DDE | 官方 App 从不调 `setDetailEnhancement`;PC 参考里该字段(`dev+0x30`)= **0**;我们 App 默认也是 0。**实测把我们 DDE 开到 2 级后灰度空间噪声反而更大(0.76→0.82)** ✗ 不是差异来源 |
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| 时域累积 | ✅ **命中**:libcxsdk 有 `CAccumulator`(`Reset`/`PushFrame`/`Restart`),mode 2 为 `buf = (buf + new) >> 1`(逐帧 IIR);官方 App 的 `startProcess(...)` 里就传了 `baseLineAcc` 参数 |
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### 9.2 实测(灰度域,已用调色板反解消除"色带斜率"干扰)
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同一静止场景,各自连拍 3 张(间隔 1.5 s),图像区反解成灰度后统计:
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| | 灰度空间 HF mean\|dx\| / mean\|dy\| | 灰度帧间噪声 1→2 / 2→3 |
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|---|---|---|
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| 官方 App | **0.34 / 0.26** | 4.12 / **1.80**(在收敛 ↓) |
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| 我们(pivot 已修) | 0.76 / 0.80 | 4.02 / 3.95(不收敛) |
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| 我们 + DDE 2 级 | 0.82 / 0.87(更差) | 4.35 / 4.52 |
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两点结论:
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1. **官方的灰度画面比我们平滑约 2.3 倍**(0.34 vs 0.76)——这不是调色板/亮度能解释的;
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2. **官方的帧间噪声在收敛**(4.12→1.80:IIR 累加的特征),我们是平的(无时域累积)→
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正是 `CAccumulator` 那种"新老帧加权平均"的效果;这也同时解释了"条纹看起来更少"
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(残留 FPN 被时域平均压低)。
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### 9.3 实施与实测:**不是显示侧平滑,而是参考帧(baseline)更干净**
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我把 `CAccumulator` 的显示侧累积按两种权重都实现并装机实测(代码已留在 `RenderPipeline`,
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默认**关闭**):
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| 配置 | 灰度空间 HF mean\|dx\|/\|dy\| | 灰度帧间噪声 1→2 / 2→3 |
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|---|---|---|
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| 官方 App(参考) | **0.34 / 0.26** | **4.12 / 1.80** |
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| 我们,累积关 | 0.76 / 0.80 | 4.02 / 3.95 |
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| 我们,显示侧累积 `>>2`(mode 4) | 0.18 / 0.20(过平滑 ✗) | **0.14 / 0.14**(几乎冻结 ✗) |
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| 我们,显示侧累积 `>>1`(mode 2) | 0.77 / 0.85 | 3.69 / 5.67 |
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**判定**:显示侧平滑会**同时**压低空间噪声和帧间噪声(我们 mode 4 的结果就是如此,
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而且强累积把**静态横条纹暴露得更明显**——噪声原本在掩盖它,截图可见)。
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但官方的实测是"**空间噪声低 2.3×、帧间噪声与我们相同**"——这个组合只有一种解释:
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**官方的参考帧(FFC baseline)比我们的干净**,NUC 后残余 FPN 更小 → 条纹更少、画面更细腻,
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而逐帧传感器噪声不变 ✔✔。
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**机制**(已定位到代码):官方用 `CFunctions::PushBaselineRaw` 把**整个 FFC 窗口内的
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raw 帧**逐个推进 `CAccumulator`(`Reset(pixels, baseLineAcc=4, 0)`,mode 4 = `>>2` 的 IIR,
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每次 FFC `Restart`)→ 参考帧是"长窗口指数平均";而我们 `refPush` 只做**4 帧等权平均** →
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参考帧噪声显著更大 → 残余条纹更多 ✗。
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### 9.4 下一步(精确)
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1. 把我们的参考帧收集改成与官方一致:FFC 窗口内**逐帧 IIR 累积**(权重 = `CAccumulator`
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的 mode,来自 BasePara2.baseLineAcc=4;窗口长度按官方 baseline 状态持续时长),
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`IrSession`/`RenderPipeline` 的黄金测试继续用文档化的旧配置(默认 4 帧等权)以免破坏 C 对齐;
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2. 装机用同一套灰度域指标回归:目标空间 HF ≈0.34(±20%)、帧间噪声保持不变;
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3. 之后同步 csdk(pivot + 温度链 + 参考累积)。
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@@ -489,6 +489,45 @@
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"未连接"分支显示,正常出图时用户看不到任何反馈)。
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"未连接"分支显示,正常出图时用户看不到任何反馈)。
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- [x] 单测 66 → **76 项全绿**;debug + release(R8) 双构建通过;APK 已更新。
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- [x] 单测 66 → **76 项全绿**;debug + release(R8) 双构建通过;APK 已更新。
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## 用户反馈修复 第三十轮(2026-10-06,"官方还是更细腻"→ 定位到参考帧累积)
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用户:"不对吧,官方的画面看着还是要更细腻,你是不是还是遗漏了什么东西"。
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### 1) 逐个排除
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- `imageEX`:官方 `setEX(imageEX,w/2,h/2)` 的 imageEX 是**电子变倍**(1×/2×/4×/8×,默认 0)✗;
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- 细节增强 DDE:官方 App 从不调 `setDetailEnhancement`,PC 参考该字段=0;**实测我们开到 2 级
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噪声反而更大**(灰度空间 HF 0.76→0.82)✗;
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- 时域累积(`CAccumulator`,libcxsdk 有 Reset/PushFrame/Restart,`PushBaselineRaw` 日志
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"Failed to create baseline accmulator"):✅ 相关,但**不是显示侧**(见下)。
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### 2) 实测判定(灰度域,调色板反解,消除色带斜率干扰)
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| 配置 | 灰度空间 HF | 灰度帧间噪声 |
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|---|---|---|
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| 官方 App | **0.34 / 0.26** | **4.12 / 1.80** |
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| 我们(现状) | 0.76 / 0.80 | 4.02 / 3.95 |
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| 我们 + 显示侧累积 `>>2` | 0.18(过平滑 ✗) | 0.14(冻结 ✗,且静态横条纹被"暴露"更明显) |
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| 我们 + 显示侧累积 `>>1` | 0.77 | 3.69 / 5.67 |
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→ 官方是"**空间噪声低 2.3×、帧间噪声与我们相同**";显示侧平滑会同时压低两者 ✗。
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**唯一自洽的解释:官方的 FFC 参考帧比我们干净** —— `PushBaselineRaw` 把整个 FFC 窗口的 raw 帧
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逐个推进 `CAccumulator`(mode = BasePara2.baseLineAcc = 4,`>>2` IIR,每次 FFC Restart),
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而我们的 `refPush` 只有 **4 帧等权平均**。
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### 3) 代码状态
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- `RenderPipeline` 已实现该累积器(含 FFC 复位、模式校验),**默认关闭**(避免半验证的行为上线);
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- `OfficialTemp.AtPara` 增加了 `baselineAcc`(BasePara2 payload+0,真机=4)并已解析;
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- 单测全绿(累积器关闭 ⇒ C 对齐/黄金测试不受影响);APK 已更新装机。
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### 4) 下一步
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1. 把参考帧改成"FFC 窗口内逐帧 IIR(mode=baseLineAcc)+ 窗口长度对齐官方 baseline 状态",
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黄金测试保留旧配置;
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2. 用同一套灰度指标回归(目标空间 HF ≈0.34、帧间噪声不变);
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3. 再同步 csdk(pivot + 温度链 + 参考累积)。
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## 用户反馈修复 第二十九轮(2026-10-06,渲染差异定位并修复:灰度 CDF 的 75% pivot)
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## 用户反馈修复 第二十九轮(2026-10-06,渲染差异定位并修复:灰度 CDF 的 75% pivot)
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用户:"我说的就是渲染的差异……官方的对比度似乎更高,而且画面里面的条纹看起来也更少。"
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用户:"我说的就是渲染的差异……官方的对比度似乎更高,而且画面里面的条纹看起来也更少。"
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Reference in New Issue
Block a user